
We see the same thing with Metro Exodus, but in one of the few cases, performance goes from an 8 percent-increase to 5-percent decrease. We also saw that with Shadow of the Tomb Raider, which “only” gives us 5.1 percent on its highest setting using DXR-but on its lowest setting, performance is basically the same with Dynamic Boost. There we see a 9.4-percent advantage with Dynamic Boost.

3DMark’s Port Royal, for example, is a ray tracing benchmark that’s particularly intensive for GPUs. Looking at the synthetics first, you get a taste for where Dynamic Boost is working the most. Yes, we said decrease, but you’ll have to wait a bit longer to see why. We’ve highlighted the percent change in green for performance boosts we consider worthwhile, yellow for results that probably fall within the margin of error, and red for decreases in performance. We typically saw performance increases from 5 percent to 9 percent, which is inl line with Nvidia’s previous claims about Dynamic Boost. To test Dynamic Boost we ran the Predator Triton 500 through multiple games as well as a few synthetic graphics tests. We used an Acer Predator Triton 500 with 6-core Core i7-10750H and Nvidia GeForce RTX 2080 Super Max-Q inside of it to look at the Dynamic Boost feature.

The laptop features a shared heat pipe design and at 18mm thick, making it the poster child for a shared boost technology. To try Dynamic Boost, we ran the laptop in its default cooling profile but turned off G-sync (which can make benchmark results a little wacky sometimes) and also set the laptop to always have the discrete GPU on. You can set it globally, and as an option to trigger on or off for particular applications as well. The feature is on by default, but you can turn it on or off inside the Nvidia control panel.

We recently got a chance to see how just well it works on an Acer Predator Triton 500 configured with an Intel Core i7-10750H and GeForce RTX 2080 Super.
